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(optional) I'm still tweaking with the settings but you can try these if you'd like: in folder from step 2, there will be a optionsshaders.txt file and in it I have: ![]() Whenever monitors are active (after displaying something on them such as monitor top motd for example) and within the render frame (even through walls), all entities (monitor screen, chests, signs, etc) appear very light. expect game to lag everytime you switch between shaders, but it should be after few minutes. I can still confirm a similar issue using: Minecraft 1.16.5 Forge 36.0.1 CC:Tweaked 1.95.2 Sildurs Vibrant shaders v1.283 Medium. In mc, go to video settings -> shaders -> choose the BSL shader. MINECRAFT 1.12 SHADERS PACK ZUES ZIPdrop the zip downloaded in step 7 into the shaderpacks folder There should now be a folder called shaderpacks. ![]() When you see menu in mc, check folder from step 2. Start up minecraft, you can continue next steps while mc is loadingĭl your fav shader pack, BSL seems to work. (just copy paste the above and dw about it) Just add a 0 in between the so it looks like: S:weakSkyRenders Developed by Eldeston, and presented by FlameRender Studios. A shader pack for Minecraft Java Optifine.
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